Party Bonds: Bringing PCs Together

It’s the first session of a new campaign, and you and your table mates are excited to share the details of your new characters. Place of birth, eye colour, favourite … Continue reading Party Bonds: Bringing PCs Together

Steps to Scenario Design

There are countless ways to design a scenario for a role-playing game like Dungeons & Dragons (D&D), and it can be intimidating to new DMs to try and figure out … Continue reading Steps to Scenario Design

Level Up Your D&D Romance

DM: “The air is brisk and the night skies are clear enough to view the stars. With your insight check, you notice that she’s standing a little bit closer to … Continue reading Level Up Your D&D Romance

Six NPCs Your Campaign Should Have

Any time I’m wondering what characters I should add to a story, I look to the archetypes to give inspiration. In a game like Dungeons and Dragons (D&D), the main … Continue reading Six NPCs Your Campaign Should Have

Tricks to Narrating

Before you is a long body of text, which seems to outline the various ways to approach storytelling. There are so many words. The light from the screen pulls your … Continue reading Tricks to Narrating

Why Milestones is Best for Role-Playing

Doling out experience points (xp) is often quoted as the best part of an RPG session. It’s exciting to see that number rise and the abilities that are soon to … Continue reading Why Milestones is Best for Role-Playing

What Makes the DM Guide Worthwhile

The Dungeon Master Guide (DMG) has a lot more to offer than just an introduction to the role itself. An experienced game master will find many treasures in the book … Continue reading What Makes the DM Guide Worthwhile

The Four Fs of NPC Design

When we’re designing non-player characters (NPCs), factions, or cities, we have to consider how they would respond to the various actions that the party might take. Thankfully, humans have 4 … Continue reading The Four Fs of NPC Design