There are countless ways to design a scenario for a role-playing game like Dungeons & Dragons (D&D), and it can
Any time I’m wondering what characters I should add to a story, I look to the archetypes to give inspiration.
Before you is a long body of text, which seems to outline the various ways to approach storytelling. There are
Doling out experience points (xp) is often quoted as the best part of an RPG session. It’s exciting to see
The Dungeon Master Guide (DMG) has a lot more to offer than just an introduction to the role itself. An
When we’re designing non-player characters (NPCs), factions, or cities, we have to consider how they would respond to the various