Shape Water – Cantrip
Casting Time: 1 action
Range: 30ft (5 sq ft)
Components: Somatic
Duration: Instantaneous
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
- If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
- Move boiling water above a targets head
- Find traps by moving water into a suspicious area
- Breathe underwater by maintaining a bubble around your head
- Distribute drinks into varying cups or shot glasses
- Redirect the flow from a leak, fountain, hose, etc.
- Move water into a space or doorway, then freeze it to create and obstacle.
You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- Send signals to others by making signs
- Make shapes like boxes or bridges, and then freeze the water.
- Create “disappearing ink” by shaping messages on paper, with a distinct color, that will disappear later
- Improvised tools as you can shape the ice into a fragile, likely one-use, tool of any kind you need
You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- Make your drink appear like another type of drink (eg. alcohol, coffee, poison, etc.)
- Deceive people by making water appear as blood
- Investigate a body of water more easily by making it clear
- Stealth yourself by making water that you’re in cloudy
You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
- Potion Bomb – Pour potion into a frozen water container, likely easier to break than a potion bottle
- Sabotage by moving water on to a mechanical part and freeze it (eg. wheel of a wagon)
- Create traps by hiding holes or other objects with frozen and colored water
- Create traps by freezing an area just near a dangerous cliff or threat
- Walk on water illusion by freezing just under your feet
- Deceive people by shaping and freezing water into jewel like forms
- Improvised trap by freezing ice into punji spike-like forms
- Lockpick by moving water into lock, filling it, then freezing
- Cover bonus by freezing water into sheet in front of you
- Create Pykrete – a durable form of ice formed when freezing water includes sawdust or wood pulp within it
- Improvised Weapon for some creatures by freezing holy water and using into other useful shapes
- Improvised boat by freezing a chunk of ice to be used as a boat
- Move water into a glass shape then freeze it for a fancy drink container
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
These are cool ideas, but many rely heavily on effects that are not described in the Cantrip and make it far more powerful than its intended to be.
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