Clever Cantrip Uses : Shape Water (DnD 5E)

Shape Water – Cantrip
Casting Time: 1 action
Range: 30ft (5 sq ft)
Components: Somatic
Duration: Instantaneous

You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
  • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
  • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
  • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
  • If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.

  • Move boiling water above a targets head
  • Find traps by moving water into a suspicious area
  • Breathe underwater by maintaining a bubble around your head
  • Distribute drinks into varying cups or shot glasses
  • Redirect the flow from a leak, fountain, hose, etc.
  • Move water into a space or doorway, then freeze it to create and obstacle.

You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

  • Send signals to others by making signs
  • Make shapes like boxes or bridges, and then freeze the water.
  • Create “disappearing ink” by shaping messages on paper, with a distinct color, that will disappear later
  • Improvised tools as you can shape the ice into a fragile, likely one-use, tool of any kind you need

You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.

  • Make your drink appear like another type of drink (eg. alcohol, coffee, poison, etc.)
  • Deceive people by making water appear as blood
  • Investigate a body of water more easily by making it clear
  • Stealth yourself by making water that you’re in cloudy

You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

  • Potion Bomb – Pour potion into a frozen water container, likely easier to break than a potion bottle
  • Sabotage by moving water on to a mechanical part and freeze it (eg. wheel of a wagon)
  • Create traps by hiding holes or other objects with frozen and colored water
  • Create traps by freezing an area just near a dangerous cliff or threat
  • Walk on water illusion by freezing just under your feet
  • Deceive people by shaping and freezing water into jewel like forms
  • Improvised trap by freezing ice into punji spike-like forms
  • Lockpick by moving water into lock, filling it, then freezing
  • Cover bonus by freezing water into sheet in front of you
  • Create Pykrete – a durable form of ice formed when freezing water includes sawdust or wood pulp within it
  • Improvised Weapon for some creatures by freezing holy water and using into other useful shapes
  • Improvised boat by freezing a chunk of ice to be used as a boat
  • Move water into a glass shape then freeze it for a fancy drink container

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

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