Clever Cantrip Uses: Druidcraft

Create a tiny, harmless sensory effect that predicts weather

  • Deception/Intimidation advantage – Act as though this is predicting the approach of a deadly enemy or storm.
  • Insight/Persuasion advantage – About to set sail? Or need something from the port master? Offer them weather related insight.
  • Stealth advantage – Ensure your stealth mission has cover; wait until you can predict a storm of some kind.
  • Add to the imaginative narrative – keep nature and weather in the game by simply queuing the DM/table to what the weather is

Instantly make a flower blossom, seed pod open, or a leaf bud bloom

*The DMs ruling on this ability will highly affect the use of this section. Instantly blooming and coming to fruition can vastly differ. Check with DM on this ruling as some will have fun with the plant use while others are being mindful of abusing it for absurd stretches of the blooming mechanic.

  • Improvised attack – Carry watermelon seeds to instantly bloom them for various purposes: eating, throwing, shoving into someone’s ear and then blooming them.
  • Improvised trap – Line clothing or accessories with seeds of plants poisonous to touch (eg. Hogweed). Once the target dons the clothing or accessory, bloom the seedlings.
  • Improvised trap – Sleight of hand seeds of venomous plants into someones pocket and open them (eg. Nerium oleander) – Or create a wall of these plants for an improvised protective wall.
  • Intimidation advantage – Decorate the area, sleight of hand onto someone, or wear the blooming Snap Dragon Seed Pods.
  • Deception/Distraction/Intimidation – Use blooming explosive seeds to distract or intimidate others (eg. Squirting cucumbers or Gorse bush seed)
  • Create Poison – So long as you can carry a stock pile of seeds, you can always have poison at the ready (eg. Squirting cucumbers, nerium oleander, tobacco, etc.)
  • Sabotage – Plant one of the most foul smelling flowers near a targets base or lair (eg. Corpse flower)
  • Survival advantage – Mark locations with an unusual blooming flower. (eg. Psychotria elata)
  • Persuasion/Performance advantage – Up your romance game by handing someone a bouquet of flowers half bloomed, then while you’re confessing your love, whisper the verbal component of the spell and bloom the rest of the flowers to be the biggest bouquet especially for them.
  • Persuasion advantage – Increase the attractiveness of food or flowers to sell.
  • Trigger a trap mechanism with the blossoming of a seed pod (eg. tree seeds?)
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Create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk (5ft cube)

  • Mimic parrot sounds for basic voice lines.
  • Illusory advantage – Enhance an existing illusion by adding some sensory effects to it
  • Stealth advantage – Are you hiding and need to create a distraction? Create the sound of a small animal in the distance to try to sneak away undetected. Rabid squirrel, rattlesnake, crow caws, etc.
  • Persuasion advantage – Create a soothing and calm ASMR effect while speaking to someone.
  • Persuasion disadvantage – Make someone fart using puff of wind and follow up with a foul smell (extra points if you cast these on someone while flirting).
  • Intimidation advantage – Create the sound of a threatening animal, or ones that make weird sounds (eg. look up “screaming barn owl” or “red fox scream”)
  • Is your group separated but you need to set a signal off to them? Create a sensory effect like faint odor to catch on the wind or a bloom of flowers in certain areas to catch attention.
  • Attack advantage for an ally – create distracting sensory effects so that an ally can land an attack.

Instantly light or snuff out a candle, a torch, or a small campfire

  • Stealth advantage – Need to sneak by a group of enemies at night and you have darkvision? Snuff out their torches and move in.
  • Intimidation advantage – Make torches/lights flicker on and off. Combine with the smell of roadkill skunk, blood, or blowing leaves (as though something is approaching).
  • Improvised trap – From hiding, extinguish a bonfire, wait for the person to come to re-light it, then light the bonfire.
  • Improvised attack – Sleight of hand a candle (or maybe dynamite?!) in someone’s pocket, then light it from a distance. (Given you can still see it)
  • Is your campfire wood soaked? Light a small campfire ablaze without using a spell slot.

7 Replies to “Clever Cantrip Uses: Druidcraft”

  1. Did you even read this spell?

    – You can pop a seed. Congratulations, you now have a water melon seedling. Not a fully grown watermelon.
    – You cannot make something bloom that isn’t fully grown yet. Good luck with harmless poisonous plant seedlings.
    – Explosive seeds are not plant seeds. It’s a brass sphere with a clockwork mechanism inside of it.
    – How do you plan to trigger traps with a seed? You don’t get a fully grown tree by using this spell on a tree seed.
    – You can mimic parrot sounds, but they won’t be recognizable speech. That’s not the intent of the spell.
    – If you snuff out someones candle/torch, you make them more alert.
    – Druidcraft has a verbal component, creating a distracting sound therefore also means they hear you utter the spell from your location.
    – Lighting a bonfire doesn’t set the person trying to light it on fire, unless their hands are made out of gasoline.
    – Dynamite is neither a candle, torch, nor a campfire, and you cannot light it if it’s obscured by being in their pocket.

    etc.

    The golden rule here is: If your cantrip suddenly does something that approximates the effect of a higher level spell, then it simply does not work that way.

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    1. You took a lot of time to comment, so I hope you’re equally up to reading the reply

      Yes, I did read the spell!

      It seems that the most contentious thing you took issue with is the plant fruition, and you then alluded to a highly level spell-like effect but you didn’t name it. There is no higher spell that does this. The closest is the 3rd level Plant Growth spells which does a significant more than make a seed bloom. So, somewhere in between doing next to nothing for narrative effect and a years worth of blooming plants in a 100ft radius is a room for debate.

      That’s up to you. The golden rule, in my books, is usually what’s fun. If the player is abusing that to ruin fun, then mitigate the strength. If the DM is abusing rule contention to punish players, then you are the one ruining the fun. All the other points you noted (eg. parrot, candle, verbal component, bonfire, dynamite, etc.) have obvious room for interpretation (sleight of hand, stealth, perception, preparedness, timing, visibility). That’s also on you as the DM to be mindful of.

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      1. The intent of Druidcraft is flavor used mostly for narrative effect, with occasionally a situational mechanical benefit. It can be a fun and useful cantrip even without bursting someone’s head open because a watermelon just instantly grew to full size inside of it.

        You cannot make a seed bloom. You can make a seed pop (seed –> seedling) or a bud bloom. There’s no room for debate here. It’s literally how the spell is written. How is it up for interpretation that a spell with 30 ft. of range and a verbal casting component is not ideal for stealth? Sure whatever you’re hiding from will hear the sound you just created, but they also heard you speak some magical incantation. Sure the guards’ torch will be snuffed out, but they heard someone speak as it happened. The parrot “trick” defies the intent of the spell, as it’s supposed to be a small animal, not a humanoid even if the parrot can mimic one. If you want to know how a spell is written that is intended for this purpose, check out minor illusion. I also really do not understand how you think you can set someone on fire by lighting a bonfire. Do your players or NPCs douse themselves in accelerants and stand inside the bonfire when lighting it? Or do all your bonfires light with a huge flare? The spell is very clear: a candle, a torch, or a small campfire can be lit. It doesn’t say anything about other similar objects. After all, it’s a flavor cantrip. But if we just assume that a benevolent DM allows this. How are you going to light something that you cannot even see?

        When you write an article like this, you give the reader the impression that you know what you’re talking about, but most of your tricks fit neither the intent nor the rules as written. It results in unnecessary disappointment and in the worst case odd discussions around the table when someone stumbles across this article and starts buying water melon seeds, as commented by Robert.

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  2. Dude. 75 % of what you wrote in this article does not conform the description of the cantrip and will not work if the DM has actually read the spell. Last night a beginning player of mine completely derailed the session looking for dynamite (which doesn’t exist in my word), oleander and melon seeds because of the things you’ve written here. At first I was thinking, it was because of some spell component for a spell she was going to use, but after the session I found the source of this little timesink. So now I have to disappoint her and the other players that the time spend on getting these goods besides boring was also comepletely useless, and I will have to invest time in explaining to her why your suggestions

    Put some disclaimers about “talking to your DM beforehand if you are thinking of pulling the kind of cheese presentend on this page or take the page down alltogether.

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  3. The only person here who got the “Right” answer was Mike K. for the win! Everyone else got sour grapes. Mike has the right idea about gaming, and that is… have fun! If a player comes up with a creative, not-too-far-off-the-mark use for this spell which doesn’t absolutely BREAK the scene, run with it! That way, after the session, everyone can sit around the table and have a good laugh. For those who are all about the RAW, without regard as to whether or not your players are enjoying themselves, well… I suspect your games won’t last too long, as your players will go elsewhere to have… oh yeah… fun! Lighten up already, people, and Mike… Good job! I’d love to play at your table!

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    1. Absolutely, I loved the ideas here, and I would totally allow them in the games I DM for. It’s so strange that people usually complain about how useless Druidcraft is, and then someone show some really cool and creative uses for the spell and people now complain that it is too useful now and doesn’t make sense…

      Like

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